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Spokko is a dynamically expanding developer studio specialising in projects for mobile devices — currently, one of the fastest-growing segments of the gaming market.

Our young team members share a great passion, creativity and years of experience in the market. As of August 2018, we are becoming a part of the CD PROJEKT Capital Group.

While maintaining our independence, with access to the creative and business background of the Group, we will create unique, ambitious, high quality titles for players from all over the world.

Stay tuned!



3D Animation Artist

  • Preparing models for animation (skinning, rigging, morphing, lip-sync, IK)
  • Creating gameplay animation and cinematic animation
  • Creating facial animation

Game Developer

  • Developing the existing, and creating new, gameplay mechanics
  • Shape the project and design its code structure alongside other programmers 
  • Optimizing and debugging the existing code


  • Assessing technical quality of assets
  • Importing newly developed assets into Unity
  • Working closely with the development team

Network Programmer

  • Creating the network infrastructure of the game, maintaining and monitoring its status [At later stages of the project]
  • Identifying and preventing possible issues [that may arise] in the live version of the game
  • Creating stress test and functional tests

Character Concept Artist

  • Creating new concept art (mostly for characters)
  • Working closely with 3D Artists and Animators as well as other members of the team

QA Tester

  • Creating tests for gameplay flow and writing functional tests
  • Creating test plans and test cases
  • Finding, verifying and reporting bugs in the project

UI Artist

  • Taking on the responsibility for creating readable, effective designs and images for user interfaces
  • Working alongside programmers to implement the design and visuals
  • Create static and interactive interface prototypes

Quest Designer

  • Creating the storyline, from the initial idea to implementation in Unity 3D engine
  • Supervising the correct implementation of game logic and story line/narrative
  • Planning, compiling, and implementing assets required for the creation of the quests